The same studio known for making the OVA series and film adaptation of JoJo's Bizarre Adventure, A.P.P.P., was also responsible for creating the anime adaption of Street Fighter Alpha 2 in 2005, named Street Fighter Alpha: Generations. Rose's Soul Drain move in the series is also similar to the pose Lisa Lisa makes while putting the Ripple Breathing Mask on Joseph Joestar. In Street Fighter: Alpha 2, Rose's stage is set in Venice, where Joseph and Lisa Lisa first meet in JoJo. There's also a rare chance that she'll turn into Enya the Hag, with sprites modified from the PlayStation port of JoJo's Venture. Furthermore, in Capcom Fighting Evolution, Demitri's Midnight Bliss attack will turn Rose into a masked gondolier, reminiscent of Lisa Lisa's first appearance in the manga. Additionally, both characters like to take baths. Soul Power in the case of Rose and Ripple in the case of Lisa Lisa. Rose's outfit is almost identical to Lisa Lisa's, both sharing a similar fighting style that consists of channeling energy into their scarves. Rose's design was inspired by Lisa Lisa from Battle Tendency, as revealed in a video by Capcom UK. The Street Fighter Alpha series introduces Rose, a fortune-teller wielding an energy known as Soul Power. It was also later followed by a third game named Street Fighter Alpha 3, released June 29, 1998. A sequel for the game titled Street Fighter Alpha 2 was also released for arcades in Japan on February 27, 1996. It is the third game in the main Street Fighter series and is a prequel set between the first and second games. Street Fighter Alpha: Warriors' Dreams was released for arcades in Japan by Capcom on June 5, 1995. We also had a lot of people surprisingly answer the survey wanting to make a JoJo game." Street Fighter Alpha Ohnishi also says "For a while now, every time we do a little survey for fun, JoJo always ends up #1 on the list for favorite manga. Ĭharacter designer for Super Street Fighter II, Akiko Ohnishi, said that JoJo's Bizarre Adventure was the most popular manga among Capcom staff at the time. According to developer comments, this was possibly a reference to the character Wamuu, who also uses an attack of the same name. During some point of development of Street Fighter II, Guile's iconic Sonic Boom was called the Divine Sandstorm ( 神砂嵐, Kamizuna Arashi). The team found it amusing and decided to give him "the always distinctive Stroheim look" instead. But at the time the sprites were being made for Street Fighter II, the pixel artist jokingly stretched Guile's hair out to the sides. One of the people who saw the rough sketch for him said, 'Oh, this is Geil from JoJo's Bizarre Adventure, right?', so we thought, 'Alright then, let's go with Guile.' We looked it up afterward, and it turned out to be Polnareff (laughs)." Īccording to Akira Yasuda, who was in charge of character designs at the time, early drafts of Guile included Polnareff's vertical, yet modest, hairstyle. Guile was the only one that we started to design after choosing the name. It started from like an Indian, a jungle savage, a Chinese female, and so on. Funamizu says, "We chose the names very carelessly. Geil, though this was said to be the result of a mix up from the development staff at the time. Funamizu also explains that Guile's name originates from Polnareff's archenemy, J. In an interview with producer Noritaka Funamizu, he reveals that Guile's overall appearance was modeled after Jean Pierre Polnareff from Stardust Crusaders. Guile's " Divine Sandstorm" shown in early concept art.
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